Q. How can I distribute?
A. You can redistribute the full install package free of charge to whomever you like. You can not put it on CD without contacting me and
you can not charge for distribution or access.
Q. Can I sell/give away animations that I create with Kerlin's products?
A. Yes.
Q. Can I sell/give away the textures created by Kerlin's products?
A. No. Part of what you agree to abide by in the license
agreement when downloaded, is that you will not sell the textures created
to any 3rd party. In other words, you can't put them on the web,
give them to your clients, or email them to your friends and family. This also
includes alterations made to textures generated such as application of filters
or file format conversions. Anyone you want to share the content with should download the application.
Q. Are there any broadcast licensing fees for use of Kerlin products?
A. No.
The only thing you can't do is sell
the textures created.
Q. Does Kerlin's software take advantage of multi-processor
capabilities?
A. Unfortunately, my software does not take advantage
of multi-processor machines. It's written in GhettoBasic (ie, Microsoft Visual Basic 6.0) and
since it's not a real language does not support real hardware.
Q. Will [Kerlin software] work with [insert 3d package]?
A. By
referring to the manual that came with your rendering package, you can find out
if Ripple Rain will work with your current setup. Look in the index to see if
your package supports animated textures and bump maps. As well, confirm that
your software supports the use of alpha channels in TGA files. Ripple Rain is
known to work with 3D Studio Max, Lightwave, and Truespace. If you're using
Ripple Rain in a package not shown, we'd like to hear from you!
Q. Do I have to give Kerlin credit for contributing to my project?
A. I politely request that you give credit where due and send me a link to your work, but ultimately the decision is yours. It's all about karma, baby.